Welcome to Journal of Beijing Institute of Technology
Volume 22Issue 2
.
Turn off MathJax
Article Contents
YAO Xiao-yong, WU Ping-dong, HUANG Man-ling. Precise conversion between virtual world and real world in stereoscopic imaging[J]. JOURNAL OF BEIJING INSTITUTE OF TECHNOLOGY, 2013, 22(2): 191-196.
Citation: YAO Xiao-yong, WU Ping-dong, HUANG Man-ling. Precise conversion between virtual world and real world in stereoscopic imaging[J].JOURNAL OF BEIJING INSTITUTE OF TECHNOLOGY, 2013, 22(2): 191-196.

Precise conversion between virtual world and real world in stereoscopic imaging

  • Received Date:2012-04-09
  • A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with OpenGL. In the virtual world, two virtual cameras are set to capture the left and right perspective planar images, and coordinates of the planar images can be calculated by the perspective projection model. With coordinates of planar images, coordinates of the stereoscopic image synthesized in the real world can be calculated by the binocular observation model. Therefore, the corresponding connection between the two systems is established. Experimental results match data from this method well. Therefore, this method can precisely realize the conversion and the interactivity, laying a solid foundation for further study.
  • loading
  • [1]
    Lin Liping, Wu Pingdong, Huangjie. Precise perception of virtual object position in real world[J]. High Technology Letters, 2009, 15(3):255-260.
    [2]
    Hou Chunping, Yu Sile. A novel method of picture conversion from 2D to 3D[J]. Acta Electronica Sinica, 2002, 30(12):1861-4.
    [3]
    Tzovaras D, Grammalidis N, Strintzis M G. Joint three-dimensional motion/disparity segmentation for object-based stereo image[J]. Optical Engineering Bellingham, 1996, 35(1):44-137.
    [4]
    Patterson R, Moe L, Hewitt T. Factors that affect depth perception in stereoscopic displays [J]. Human Factors, 1992, 34(6): 655-667.
    [5]
    Su Guozhong, Zheng Shunyi, Zhang Jianqing. How to relate the OpenGL imaging process with exterior and interior parameters of photogrammery[J]. Journal of Image and Graphics, 2006, 11(4): 540-544.
    [6]
    Yilmaz U, Hellwich O. A tool for creating calibrated images[C]//Signal Processing and Comm-unications Applications. Antalya: IEEE, 2006: 1-4.
    [7]
    Han Yi, Sun Huayan, Li Yingchun. Method of space object imaging simulation based on OpenGL [J]. Computer Simulation, 2006, 6(27): 267-270.
    [8]
    Lin Liping, Wu Pingdong, Huangjie. Registration of electromagnetic tracker for projective ster-eoscopic virtual environment[J]. Transactions of Beijing Institute of Technology, 2009, 1(29):23-26. (in Chinese)
    [9]
    Hirata Y, Sato M. 3-dimensional interface device for virtual work space[C]//Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems. Raleigh, USA: IEEE, 1992: 889-896.
    [10]
    Richard P, Chamaret D, Inglese F, et al. Human-scale virtual environment for product design: effect of sensory substitution[J]. The International Journal of Virtual Reality,2006, 5(2): 37-44. (Edited by
  • 加载中

Catalog

    通讯作者:陈斌, bchen63@163.com
    • 1.

      沈阳化工大学材料科学与工程学院 沈阳 110142

    1. 本站搜索
    2. 百度学术搜索
    3. 万方数据库搜索
    4. CNKI搜索

    Article Metrics

    Article views (867) PDF downloads(935) Cited by()
    Proportional views
    Related

    /

      Return
      Return
        Baidu
        map