[2] Zyda M. From visual simulation to virtual reality to games[J]. IEEE Computer,2005,38(9):25-32. |
[2] |
Abt C. Serious games [M]. New York: The Viking Press,1970. |
[3] Susi T, Johannesson M, Backlund P. Serious games—an overview [J]. Technical Report HS- IKI- TR, 2007(1):3-6. |
[4] 恽如伟,李艺. 面向实用的电子教育游戏界定及特征研究[J]. 远程教育杂志,2008(5):76-77. |
[5] |
李林英,王立群. 开发严肃游戏创新思想政治教育教学方法和手段[J]. 北京教育,2011(10):20. |
[6] Singhal A,Everett M, Rogers A. Theoretical agenda for entertainment education[J]. Communication Theory,2002,12(2):117-135. |
[7] Gee J P. Identity as an analytic lens for research education[J]. Review of Research in Education,2000(25):99-110. |
[8] Boyle E,Connolly T M. The role of psychology in understanding the impact of computer games[J]. Entertainment Computing,2011, 2(2):70-74. |
[9] Mitchell A, Savill-Smith C. The use of computer and video games for learning: a review of the literature[J]. Learning and Skills Development Agency,2004:12-13. |
[10] Murphy.Video games, competition and exercise: a new opportunity for sport psychologists?[J]. Sport Psychologist,2009,23(4):79-80. |
[11] Ceranoglu A . Video games in psychotherapy[J]. Review of General Psychology, 2010,14 (2):141-144. |
[12] Stapleton. Serious games: serious opportunities[C]// Australian Game Developers’ Conferen- ce, Academic Summit,2004:3-4. |
[13] Brezinka V.Treasure Hunt -a serious game to support psychotherapeutic treatment of children[J]. Studies in Health Technology and Informatics,2008:72-75. |
[14] Dijk D V,Hünneman R. Self city:training social skills in a game[C]// 2nd European Conference on Games Based Learning,2008. |
[15] 曾明瑛. 中国严肃游戏的娱乐教育发展策略研究[D]. 四川:电子科技大学,2011. |
[16] 李林英,张毅翔,任睿. 当前大学生生存方式的现状与思想政治教育探析[J]. 思想理论教育导刊,2010(1):90-93. |
[17] 林崇德. 积极而科学地开展心理健康教育[J]. 北京师范大学学报:社会科学版,2003(1):34-35. |
[18] 李林英,赵敬,任睿. 积极心理学视角下的心理健康教育[J]. 北京教育:德育,2011(z1):10-11. |
[19] 邹昕,王立群. 严肃游戏及其对思想政治教育的启示[J]. 思想教育研究,2011(7):30-31. |